For this week I uv the castle in maya and textured it in substance painter. I also texture the floating island where I vertex paint the dirt near the entrance. Created the roof tiles in substance designer.
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For this Sprint I edited the pokedex textures reuploaded it back into unreal 4 also made sure that the normal maps is working properly in th...
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3D Environment modeling improvements Lighting scene development Improve on vegetation modeling and rock sculpting Possibly working for a AA...
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For this final week I did a final assebly to my archviz and used unreal 5 for rendering with path tracing enabled. I did a combination of m...
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