Monday, August 1, 2022

Final Sprint

 For this week I created a black gradient in photoshop to simulate shadow information and then I went into the scene and placed the textures where there might be shadows.





Portfolio Piece 3 week 3

 For this final week I did a final assebly to my archviz and used unreal 5 for rendering with path tracing enabled. I did a combination of model and megascans for my scene and also other external assets.



Monday, July 25, 2022

Portfolio Piece 3 week 2

 For this week I created a sofa, table and a lamp and put it in the scene. Then I grabbed megascan assets and put it in the scene and I set up the lighting mood of the scene.


Week 1: Block out floor plan in maya and put it in unreal engine 5

Week 2. Refine apartment and model assets

Week 3: added textures and refine render

Week 4: Final render and model and material work.





Wednesday, July 20, 2022

Sprint #5

For this week I redid the keyboard and created a tileable texture for the ceiling



Monday, July 18, 2022

Portfolio Piece 3 week 1

 For this week I block out a 1 bed and 1 bath apartment in maya and put it in Unreal Engine 5 and then did a basic lighting set up

Week 1: Block out floor plan in maya and put it in unreal engine 5

Week 2. Refine apartment and model assets

Week 3: added textures and refine render

Week 4: Final render and model and material work.




RealTime Virtual Textures

 A Runtime Virtual Texture (RVT) creates its texel data on demand using the GPU at runtime, and works similarly to traditional texture mapping. The RVT caches shading data over large areas, making them a good fit for Landscape shading that uses decal-like materials and splines that are well suited to conform to the terrain.


Using RVT will allow asset and landscape texture blend with each other seamlessly without any harsh lines and allows better improved performance when using high resolution textures. Also able to add height information to a landscape material without additional performance hit. 


The first part is to enable virtual textures in the project setting to be able use RVT.


Search for RVTV and drag in two volume in the scene



Create 2 RVT materials



Assign the materials to the RVT volume and then set the bound of the landscape.




Assign the materials to the landscape


Created a function material to handle the virtual textures
 




Portfolio piece 3 week 3 update

 I had rendered out night scene with a moon light.