Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Monday, August 1, 2022

Final Sprint

 For this week I created a black gradient in photoshop to simulate shadow information and then I went into the scene and placed the textures where there might be shadows.





Wednesday, July 20, 2022

Sprint #5

For this week I redid the keyboard and created a tileable texture for the ceiling



Wednesday, July 6, 2022

Sprint #4

 For this week I created a wood trim on the walls and textured a box and placed it in the scene. I also textured the beakers and replace the old ones.




Thursday, June 9, 2022

Assignment Sprint #2 Delivery

 For this week I modified the wall pieces to have more geometry, and in the process texturing the books
and box in substance painter.






Wednesday, May 25, 2022

Assignment Sprint #1 Delivery

For this Sprint I edited the pokedex textures reuploaded it back into unreal 4 also made sure that the normal maps is working properly in the engine.






Wednesday, April 20, 2022

Sprint 7

 For this sprint I created a water can and placed in the scene with texture in a shape of a pokeball.




Thursday, April 7, 2022

Sprint 6

For this week I added more geo to the potted plant and added wires to the machine in the scene






Wednesday, March 16, 2022

Sprint 5

 For this week I did the light fixture and the other 6 props for the experience and textured them




In the video I forgot to show the light that i put in






Monday, February 28, 2022

Common art sprint 4

For this sprint I replace the proxy computer with a high quality model into the pokemon scene. I modeled it in maya and textured it in substance painter.








 

Saturday, February 26, 2022

Sprint 3

 For this sprint i added all the textured assets I was assigned to the scene.




Wednesday, February 2, 2022

Sprint 2

 For the 2nd Sprint I worked on modifying the wall poxy and created a corner wall also then textured it in substance painter. Created a high res model of the microscope, tea pot and tea cup from the proxies and made a game res of them. Also created a seamless floor texture in substance painter.




Monday, January 24, 2022

Pokedex high res and bake

For the past week I was working on the creating a high res version of the proxy pokedex that I was a signed to. Bake the high res version to a low res version that I had created.



 

Thursday, November 18, 2021

Week12 white box

This week my team working on white boxing out scene. I made some trees and created a basic landscape that was edited late by the team. I also created a grab able blueprint.



 

Thursday, November 11, 2021

Week 12 – Art Style Guide (Custom Style Guide/Starting Prototype)

 

For this week, my team have created a centralized theme for the VR experience. I was in charge of creating a environment concept art.




I added some lights to the scene and changed the intensity of the directional light to create a centralized mood.








Thursday, November 4, 2021

Week11

 For this week my team created our own version of a Art Style Guide that would be use to create a vr game.



I had photo manipulated this grunge map that was used in the background of the slide. Created a default photoshop document with the grunge map for my teammates to use.

        

I manipulated the images to a darker tone that would fit the over all art style.

Thursday, October 28, 2021

Common Art Week 10 - Art Style Guides

 My team had decided to split up the slides to do. So I was in charged of doing the environment and the special design consideration slides.




 

Thursday, October 7, 2021

Week 06 - Use of Perspective

 For this illustration, I have decided to do a storm trooper transporter, I had model the transporter in Maya and export render passes to photoshop to create a 2d illustration. 



Thursday, September 23, 2021

Basic Lighting

Photoshop

Unreal Engine5

For this week, I work on how light is effected to it surrounding, rendered out in unreal and tried to replicate it in photoshop.
 

Thursday, September 16, 2021

Value and Contrast

I have not done anything like this before, how to color an image just using black and white to show lighting and shadow effects in to 2d. I have learned alot doing this assignment, 
 

Portfolio piece 3 week 3 update

 I had rendered out night scene with a moon light.