For this week I created a black gradient in photoshop to simulate shadow information and then I went into the scene and placed the textures where there might be shadows.
Monday, August 1, 2022
Wednesday, July 20, 2022
Wednesday, July 6, 2022
Sprint #4
For this week I created a wood trim on the walls and textured a box and placed it in the scene. I also textured the beakers and replace the old ones.
Thursday, June 9, 2022
Assignment Sprint #2 Delivery
For this week I modified the wall pieces to have more geometry, and in the process texturing the books
and box in substance painter.
Wednesday, May 25, 2022
Assignment Sprint #1 Delivery
For this Sprint I edited the pokedex textures reuploaded it back into unreal 4 also made sure that the normal maps is working properly in the engine.
Wednesday, April 20, 2022
Sprint 7
For this sprint I created a water can and placed in the scene with texture in a shape of a pokeball.
Thursday, April 7, 2022
Wednesday, March 16, 2022
Sprint 5
For this week I did the light fixture and the other 6 props for the experience and textured them
Monday, February 28, 2022
Common art sprint 4
Saturday, February 26, 2022
Wednesday, February 2, 2022
Sprint 2
For the 2nd Sprint I worked on modifying the wall poxy and created a corner wall also then textured it in substance painter. Created a high res model of the microscope, tea pot and tea cup from the proxies and made a game res of them. Also created a seamless floor texture in substance painter.
Monday, January 24, 2022
Pokedex high res and bake
Thursday, November 18, 2021
Week12 white box
Thursday, November 11, 2021
Week 12 – Art Style Guide (Custom Style Guide/Starting Prototype)
For this week, my team have created a centralized theme for the VR experience. I was in charge of creating a environment concept art.
Thursday, November 4, 2021
Week11
For this week my team created our own version of a Art Style Guide that would be use to create a vr game.
I manipulated the images to a darker tone that would fit the over all art style.
Thursday, October 28, 2021
Common Art Week 10 - Art Style Guides
My team had decided to split up the slides to do. So I was in charged of doing the environment and the special design consideration slides.
Thursday, October 7, 2021
Week 06 - Use of Perspective
For this illustration, I have decided to do a storm trooper transporter, I had model the transporter in Maya and export render passes to photoshop to create a 2d illustration.
Thursday, September 23, 2021
Basic Lighting
Thursday, September 16, 2021
Value and Contrast
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For this week, I made some final adjustments to my scene. I retopo my pedestal and added a dust and wind particles. Also made some lighting ...
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For this week I created a sofa, table and a lamp and put it in the scene. Then I grabbed megascan assets and put it in the scene and I set ...
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For this week I created a black gradient in photoshop to simulate shadow information and then I went into the scene and placed the textures...







