Monday, February 28, 2022

Common art sprint 4

For this sprint I replace the proxy computer with a high quality model into the pokemon scene. I modeled it in maya and textured it in substance painter.








 

Week 07 Final Materials/Textures and Final Light and Display of work

 For this last week for this project  I textured in substance painter and rendered in marmoset.







Saturday, February 26, 2022

Sprint 3

 For this sprint i added all the textured assets I was assigned to the scene.




Tuesday, February 22, 2022

Personal research project

 For this personal project, I wanted do more on environmental development and lighting. So I decided to do a isometric diorama environment with different lighting scenarios; with a hand painted
look. 


Notes
  • Find a direction to go in stylized creation where it is set up for different lighting.
  • gathering purRef board for the direction of sylized scene
  • Using 3D bakes as a basis to start on hand painted look.
  • Will use maya and zbrush to created the assets and using substance painter or 3d coat for the hand painted look.
  • creating a color pallet for hand painted direction.
  • render in marmoset or in Unreal.

Monday, February 21, 2022

Week 06 Game Resolution/UV’s and First Bake

For this week I created a game res version of the nerf gun and did my first bake in substance painter. I also rendered them in marmoset toolbag.



Render



WireFrame



Monday, February 14, 2022

Week 05 High Resolution Meshing Part 2

For this week I made more edits to the high res model and made a more appealing show case 
 

Monday, February 7, 2022

Nerf Gun -Proxy Mesh and Start High Resolution Meshing Part 1

For this week, I created a poxy and high res of a nerf gun with a custom scope. Made in Maya and Zbrush.







 

Wednesday, February 2, 2022

Sprint 2

 For the 2nd Sprint I worked on modifying the wall poxy and created a corner wall also then textured it in substance painter. Created a high res model of the microscope, tea pot and tea cup from the proxies and made a game res of them. Also created a seamless floor texture in substance painter.




Portfolio piece 3 week 3 update

 I had rendered out night scene with a moon light.