Monday, January 31, 2022

Week 03 Final Materials/Textures and Final Light and Display of work.

 For this week I textured my folding knife in substance painter and render it in marmoset. Made the showcase pieces in photoshop.



Reference


render


                                                                    WireFram


Textures

                                                                            Materials

Monday, January 24, 2022

Module 1 - Week 02 Game Resolution/UV’s and First Bake

For this week I made my game res model of my knife and did my first map baking in marmoset toolbag.



       

Wireframe


Normal


AO



notes

 

7000 to 12000 tris

1 material 4096 resolution

look in artstation to see how other artists display their weapon work.


improve presentation


Pokedex high res and bake

For the past week I was working on the creating a high res version of the proxy pokedex that I was a signed to. Bake the high res version to a low res version that I had created.



 

Monday, January 17, 2022

Week 01 Proxy Mesh and High Resolution Sculpting

 For this week I created a pocket knife proxy in maya and a high res version in zbrush. I rendered both models in marmoset toolbag.



















Wednesday, January 12, 2022

Goals and Artist inspiration



3D Environment modeling improvements

Lighting scene development

Improve on vegetation modeling and rock sculpting 

Possibly working for a AAA studio or a small indie studio.


Artist

        Dylan Abernethy (Senior environment Artist)

        Anouk Deruyne

        Maria Yue (light artist)

        Boon Cotter(lighting artist)

Artist inspiration PurRef board




 



Portfolio piece 3 week 3 update

 I had rendered out night scene with a moon light.