For this week I continued to refine the scene by adding more foliage and used material layers to blend two materials to the cliff.
Monday, June 27, 2022
Portfolio Piece 2 Week 2
Material layers will allow stack material on top of each other and to be able to blend between them using masks.
Material layer set up
Material Layers interface
Wednesday, June 22, 2022
Sprint #3 Delivery
For this week I did a final textures to the books and the bookshelf in substance painter and put them in the Unreal engine 4.
Monday, June 20, 2022
Portfolio Piece 2 Week 1
For this portfolio piece I will be recreating a scene in horizon zero dawn. I will be using mega scan and will be using retime virtual textures to blend the mesh together.
Created a material function to allow meshes to use RVT and put it in the megascan master material.
Applied Realtime Virtual Texture
Week 2: Adjust scene and make high res cauldron.
Week 3:Game res cauldron and texturing
Week 4: Final render and lighting
Monday, June 13, 2022
Portfolio Piece week 4
For this last week I created a rock piece in zbrush and did a final edit to the scene. In the scene I created a moving mist shader and use a waterfall effect from an asset pack in unreal engine.
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Thursday, June 9, 2022
Assignment Sprint #2 Delivery
For this week I modified the wall pieces to have more geometry, and in the process texturing the books
and box in substance painter.
Monday, June 6, 2022
Portfolio Piece Week 3
For this week I uv the castle in maya and textured it in substance painter. I also texture the floating island where I vertex paint the dirt near the entrance. Created the roof tiles in substance designer.
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For this Sprint I edited the pokedex textures reuploaded it back into unreal 4 also made sure that the normal maps is working properly in th...
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For this week, I redid the foliage placement and added a Scorcher and Tallneck which I got it from sketchfab. Also added fill lights to any...
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For the past week I was working on the creating a high res version of the proxy pokedex that I was a signed to. Bake the high res version to...