For this portfolio piece I will be recreating a scene in horizon zero dawn. I will be using mega scan and will be using retime virtual textures to blend the mesh together.
Created a material function to allow meshes to use RVT and put it in the megascan master material.
Applied Realtime Virtual Texture
Week 2: Adjust scene and make high res cauldron.
Week 3:Game res cauldron and texturing
Week 4: Final render and lighting
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