For this week I made more changes to the lighting set up and started on the floating island hi res sculpt in zbrush and created grass in maya. Then I put both of them in Unreal Engine 5.
Monday, May 30, 2022
Wednesday, May 25, 2022
Assignment Sprint #1 Delivery
For this Sprint I edited the pokedex textures reuploaded it back into unreal 4 also made sure that the normal maps is working properly in the engine.
Monday, May 23, 2022
Portfolio piece week 1
For this week I created a block out a castle scene in unreal 5 and did a base lighting set up.
FOUR WEEK PLAN
Week 1: Gather reference and start on blocking out scene and do basic lighting set up
Week 2: refine Block out and start on high res meshes and vegetation and begin material work
Week 3: create game res and replace block outs, and start creating custom skybox.
Week 4: final render, material and lighting
Block out
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This was my first doing a creature design I learned alot doing this assignment
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3D Environment modeling improvements Lighting scene development Improve on vegetation modeling and rock sculpting Possibly working for a AA...
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For the past week I was working on the creating a high res version of the proxy pokedex that I was a signed to. Bake the high res version to...