For this personal project, I wanted do more on environmental development and lighting. So I decided to do a isometric diorama environment with different lighting scenarios; with a hand painted
look.
Notes
- Find a direction to go in stylized creation where it is set up for different lighting.
- gathering purRef board for the direction of sylized scene
- Using 3D bakes as a basis to start on hand painted look.
- Will use maya and zbrush to created the assets and using substance painter or 3d coat for the hand painted look.
- creating a color pallet for hand painted direction.
- render in marmoset or in Unreal.
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