For this week I adjust the lighting and atmosphere to closely match the reference. Also tried to closely match the assets by adjusting the contrast and saturation.
Gif
For next week ill be working on an archviz portfolio piece.
For this week I adjust the lighting and atmosphere to closely match the reference. Also tried to closely match the assets by adjusting the contrast and saturation.
Gif
For next week ill be working on an archviz portfolio piece.
For this week I created a wood trim on the walls and textured a box and placed it in the scene. I also textured the beakers and replace the old ones.
For this week, I redid the foliage placement and added a Scorcher and Tallneck which I got it from sketchfab. Also added fill lights to any of the darker areas of the scenes and I left the entrance open.
For this week I continued to refine the scene by adding more foliage and used material layers to blend two materials to the cliff.
For this week I did a final textures to the books and the bookshelf in substance painter and put them in the Unreal engine 4.
For this portfolio piece I will be recreating a scene in horizon zero dawn. I will be using mega scan and will be using retime virtual textures to blend the mesh together.
For this last week I created a rock piece in zbrush and did a final edit to the scene. In the scene I created a moving mist shader and use a waterfall effect from an asset pack in unreal engine.