Monday, July 11, 2022

Portfolio Piece 2 week 4

 For this  week I adjust the lighting and atmosphere to closely match the reference. Also tried to closely match the assets by adjusting the  contrast and saturation.


Final Image


Reference


Gif



For next week ill be working on an archviz portfolio piece.

Wednesday, July 6, 2022

Sprint #4

 For this week I created a wood trim on the walls and textured a box and placed it in the scene. I also textured the beakers and replace the old ones.




Monday, July 4, 2022

Portfolio Piece 2 Week 3

 For this week, I redid the foliage placement and added a Scorcher and Tallneck which I got it from sketchfab. Also added fill lights to any of the darker areas of the scenes and I left the entrance open.



Monday, June 27, 2022

Portfolio Piece 2 Week 2

 For this week I continued to refine the scene by adding more foliage and used material layers to blend two materials to the cliff.


Material layers will allow stack material on top of each other and to be able to blend between them using masks.




Material layer set up


Material Layers interface


Slope blend mask 








Wednesday, June 22, 2022

Sprint #3 Delivery

 For this week I did a final textures to the books and the bookshelf in substance painter and put them in the Unreal engine 4.




Monday, June 20, 2022

Portfolio Piece 2 Week 1

 For this portfolio piece I will be recreating a scene in horizon zero dawn. I will be using mega scan and will be using retime virtual textures to blend the mesh together.





Created a material function to allow meshes to use RVT and put it in the megascan master material.


Material Function



Applied Material Function in Megascan Master Material.

Applied Realtime Virtual Texture

Week 1: set up scene with megascans and establish realtime virtual textures 
Week 2: Adjust scene and make high res cauldron.
Week 3:Game res cauldron and texturing
Week 4: Final render and lighting

Monday, June 13, 2022

Portfolio Piece week 4

 For this last week I created a rock piece in zbrush and did a final edit to the scene. In the scene I created a moving mist shader and use a waterfall effect  from an asset pack in unreal engine.













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Mist shader

Portfolio piece 3 week 3 update

 I had rendered out night scene with a moon light.