For this sprint I replace the proxy computer with a high quality model into the pokemon scene. I modeled it in maya and textured it in substance painter.
Monday, February 28, 2022
Saturday, February 26, 2022
Tuesday, February 22, 2022
Personal research project
For this personal project, I wanted do more on environmental development and lighting. So I decided to do a isometric diorama environment with different lighting scenarios; with a hand painted
look.
Notes
- Find a direction to go in stylized creation where it is set up for different lighting.
- gathering purRef board for the direction of sylized scene
- Using 3D bakes as a basis to start on hand painted look.
- Will use maya and zbrush to created the assets and using substance painter or 3d coat for the hand painted look.
- creating a color pallet for hand painted direction.
- render in marmoset or in Unreal.
Monday, February 21, 2022
Week 06 Game Resolution/UV’s and First Bake
For this week I created a game res version of the nerf gun and did my first bake in substance painter. I also rendered them in marmoset toolbag.
Render
WireFrame
Monday, February 14, 2022
Monday, February 7, 2022
Nerf Gun -Proxy Mesh and Start High Resolution Meshing Part 1
For this week, I created a poxy and high res of a nerf gun with a custom scope. Made in Maya and Zbrush.
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For this week, I made some final adjustments to my scene. I retopo my pedestal and added a dust and wind particles. Also made some lighting ...
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For this week I created a sofa, table and a lamp and put it in the scene. Then I grabbed megascan assets and put it in the scene and I set ...
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For this week I created a black gradient in photoshop to simulate shadow information and then I went into the scene and placed the textures...



