Monday, February 7, 2022
Nerf Gun -Proxy Mesh and Start High Resolution Meshing Part 1
Wednesday, February 2, 2022
Sprint 2
For the 2nd Sprint I worked on modifying the wall poxy and created a corner wall also then textured it in substance painter. Created a high res model of the microscope, tea pot and tea cup from the proxies and made a game res of them. Also created a seamless floor texture in substance painter.
Monday, January 31, 2022
Week 03 Final Materials/Textures and Final Light and Display of work.
For this week I textured my folding knife in substance painter and render it in marmoset. Made the showcase pieces in photoshop.
WireFram
Materials
Monday, January 24, 2022
Module 1 - Week 02 Game Resolution/UV’s and First Bake
notes
7000 to 12000 tris
1 material 4096 resolution
look in artstation to see how other artists display their weapon work.
improve presentation
Pokedex high res and bake
Monday, January 17, 2022
Week 01 Proxy Mesh and High Resolution Sculpting
For this week I created a pocket knife proxy in maya and a high res version in zbrush. I rendered both models in marmoset toolbag.
Wednesday, January 12, 2022
Goals and Artist inspiration
3D Environment modeling improvements
Lighting scene development
Improve on vegetation modeling and rock sculpting
Possibly working for a AAA studio or a small indie studio.
Artist
Dylan Abernethy (Senior environment Artist)
Anouk Deruyne
Maria Yue (light artist)
Boon Cotter(lighting artist)
Artist inspiration PurRef board
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For this week, I made some final adjustments to my scene. I retopo my pedestal and added a dust and wind particles. Also made some lighting ...
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For this week I created a sofa, table and a lamp and put it in the scene. Then I grabbed megascan assets and put it in the scene and I set ...
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For this week I created a black gradient in photoshop to simulate shadow information and then I went into the scene and placed the textures...



