For this week I created a stylized skybox texturing in photoshop and put them in UE4. Created sand dune mountains using world machine and texture them in substance painter.
Notes
swap out pick up blueprints from nicks level.
create some kind of walkway.
asstablish a pipline
create more plants
create more on lighting
y button will exit out
x restart level.
a for teleport
different plants
start on play enable button
make palm tree leaves fuller
resize catus
do more work on the coconuts
fixing the color of the desert lily
shadow bias in unreal for shadow
add more detail to tomb and refine to make it like the orb style
use shadow bias to bring out shadows
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