Monday, April 25, 2022
WEEK 14
For this last week I textured all of my assets pieces in substance painter and rendered it in Unreal Engine 5 using ray tracing. Also crated a dungeon floor material in substance designer.
Wednesday, April 20, 2022
Sprint 7
For this sprint I created a water can and placed in the scene with texture in a shape of a pokeball.
Monday, April 18, 2022
week 13
For this week I retopo all of my high res sculpts to game res and also I sculpted a skull and retopo that.
Then I went to Unreal engine 5 and recreate my maya scene and did a quick light pass.
Monday, April 11, 2022
week 12 final assignment
For this assignment I am doing a Dungeon diorama and rendering it in Unreal 5. I created a basic proxy scene in maya but will move it to unreal at a later date and then I sculpted some asset for the scene.
Schedule
Week1: proxy and asset sculpt
Week2: Asset sculpt and retopo
Week3: Material and final display.
Thursday, April 7, 2022
Monday, April 4, 2022
Subscribe to:
Posts (Atom)
-
This was my first doing a creature design I learned alot doing this assignment
-
3D Environment modeling improvements Lighting scene development Improve on vegetation modeling and rock sculpting Possibly working for a AA...
-
For the past week I was working on the creating a high res version of the proxy pokedex that I was a signed to. Bake the high res version to...